At the start of last month, Microsoft revealed they'd be bringing Project xCloud to the Game Developers Conference (GDC) this month. Microsoft announced this week that its Xbox Live network is going to be made available for iOS and Android devices.
The Xbox Live SDK features achievements, Gamerscore, friends lists and family settings. It will also include the likes of DirectX, Havok, Mixer, Xbox Game Studios, Simplygon, and the aforementioned Xbox Live. Another service, Game Insights, uses the Azure Data Explorer analytics engine to help developers extract insights from data generated by players.
It's indicative of a tone change for Microsoft, a growing trend towards service accessibility regardless of platform.
"Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community, but we don't have any specific announcements as it relates to Switch today", said Choudhry.
Valve launches Steam Link Anywhere beta
You should be able to pick a game and then stream it to your Android device as if you were on the same network as your host PC. However, with the introduction of the Anywhere feature, you are free to choose where you want to enjoy your Steam games.
Choudhry reiterated that public trials would take place this year, and those early tests will likely be about reducing latency so there's little to no lag time between the controller and on-screen action. There, Julia Hardy got a brief run behind the wheel - er, controller - of Forza Horizon 4, streaming to a mobile phone via Microsoft's Azure data centers.
With the new SDK, developers will be able to leverage Xbox's trusted game identity, cross-platform integration, achievements, and other services that the company hopes will entice mobile game developers to use its platform. This technology was originally built for the Minecraft marketplace, but now it's available for developers to utilize in any multiplayer game they are making. One is a tool called PlayFab Party that provides voice and chat features with automated translation powered by the cloud platform.
Once integrated, all updates to these stats within games will then be saved to that particular user's Xbox Live portal. After all, Microsoft already has a strong relationship with Nintendo - just look at Minecraft on Switch.