The platform is now a one-stop-shop for multiplayer gaming on Xbox; it enables multiplayer in most games, offers leaderboards, and provides various social tools as well. Basically, Microsoft wants to provide developers with the tools to implement Xbox Live across nearly all major platforms, expanding the network's reach to far more screens.
2019, to be held March 18th to the 22nd in San Francisco, Microsoft is expected to unveil a Software Development Kit (SDK) that will allow app developers to include Xbox Live features on their iOS and Android games. Combined with PlayFab gaming services, this means less work for game developers and more time to focus on making games fun.
What's different here is that Microsoft is extending the Xbox Live service, one of the pillars of its video game business, to platforms that are owned by what are ostensibly its direct competitors. Cross-play functionality has come to popular games like Fortnite and Minecraft, and now Microsoft is looking to take another big step towards a more unified gaming audience. We're pretty curious about it - for the most part because it might open the door for some interesting Microsoft-based mobile game spin-offs.
Trump steps up attacks on Pelosi for opposing border wall funds
Pelosi has previously backed legislation to fight human trafficking and called it "an abhorrent crime". Previously they had supported $1.3 billion for new fencing and improvements to existing barriers.
The SDK, which will be officially confirmed by Microsoft next month, will also be available to Nintendo Switch developers. This is simply an extension of the Live service, not the games or stores associated with it. This is why I avoid Facebook log-ins in mobile games despite the added benefit of cross-platform cloud saving.
This would extend Xbox Live's reach from the 400 million Xbox and Windows 10 gaming devices, to a couple of billion devices worldwide. I suppose only time will tell how all of this will shake out.